Monster Hunter is a pretty self-explanatory series. You hunt monsters, and it’s pretty damn fun. That pursuit to the top is great, but the true joy of Monster Hunter comes in the monsters themselves, watching them fight amongst themselves and the beauty of their moves.
Rise already came with a massive amount of Monsters, one of the highest base numbers of any game, and Sunbreak included a healthy amount more. Plenty are returning monsters, but here we’re going to focus on the brand new ones introduced with Sunbreak.
9 Blood Orange Bishaten
Introduced in the base Rise, Bishaten is a mischievous little guy. Heavily channeling Aipom from Pokemon, they’re a monkey-adjacent monster that loves standing up on its own tail and spinning and dancing as a threat, all the while throwing dangerous fruit at you that you can even pick up yourself.
Blood Orange Bishaten is a subspecies, and is miles more threatening. Dropping the playing status effect fruits, Orangaten focuses on flaming pinecones instead. Though they do much of the same twisting dashes, they now cause great explosions that trail outwards and feel much less playful than their base version.
8 Magma Almudron
Also introduced in the base version of Rise, Almudron is a fascinating creature. Found throughout many of the watered areas of the base game, Almudron can great conjure slowing sludge and great pillars of mud to protect itself, gaining more versatility in water.
Magma Almudron carries over much of the same moves, though as the name implies, only appears in the Lava Caverns. Magmadron instead swims in lava and becomes softened after doing so. Their tail boulder now has the ability to create explosions now too, so they’re one to be careful of.
7 Aurora Somnacanth
Another of the new monsters introduced in Rise, Somnacanth is a water-dwelling beast that fairs poorly on land. Unlike most others, Somnacanth focuses on putting you to sleep to land its hits rather than relying on raw power, and can crack open shells on its chest while swimming on its back.
Aurora Somnacanth drops the sleep powder for raw ice breath and becomes a much more aggressive monster as a result. Because of the increased combat capabilities, they don’t need to rely on being in the water as much either.
6 Pyre Rakna-Kadaki
Rakna-Kadaki is one of the more unusual monsters added in Rise, looking like some form of arachnid that can also spew fire. Their legs and arms are solid, and their thorax is a giant ball of webs that they can shoot out Rachnoids from. They have great movement too, being able to dash around with their webs.
Pyre Rakna-Kadaki is an interesting subspecies, being another version still focused on the fire element. Where Pyre Kadaki differentiates itself is in how it commands its offspring. They can be shot out and coordinate attacks, and any threads of silk shot out can have explosive fire travel the length of them.
5 Scorned Magnamalo
The flagship monster of Rise, Magnamalo was and is a threatening beast. Though Monster Hunter has a great love for introducing literal dragons, Magnamalo has no problem going toe-to-toe with them, dashing about the battlefield with its Hellfire and blasting it off like a cannon.
Scorned Magnamalo is classed as a Variant to be precise, usually seen as a version of the monster that is more powerful and in tune with its base abilities. As such, Scorned Magnamalo has a greater mastery of Hellfire, wielding it at times like a sword, and burning at even greater heights than a normal Magnamalo ever could.
Everyone loves a good monkey. Sometimes it’s not really even a monkey but a gorilla, but to many, that’s still a lovable monkey. So with Garangolm looking like a variety of monkey with hardened, mossy plates all over its body, what’s not to love?
Classed as one of the Three Lords of Sunbreak, Garangolm is a usually docile beast, but when awoken can coat its arms in water and fire respectively. They hop around the battlefield with ease, coming down on you with their dual elements to put you in your place.
Lunagaron was one of the first monsters revealed from Sunbreak, and they were a dazzling sight from the beginning. Covered in spikes of ice and howling at the moon, they instantly evoked imagery of werewolves, and with good reason.
Lunagaron is another of the Three Lords, a menacing beast at the top of the food chain in the Citadel. Lunagaron loves the moon. Though they are a fearsome enough beast on all fours, when enraged they stand up and sharpen their claws to a bleeding edge, letting their inner lycanthrope run wild.
The very first monster introduced from Sunbreak, Malzeno is a brand new Elder Dragon, and the flagship monster of Sunbreak. Like much of Sunbreak’s style, Malzeno takes heavily from Western folklore, specifically vampires, as you may have noticed.
The last of the Three Lords of Sunbreak, Malzeno is a terrifying presence. With their wings like a cape, and the crimson red and midnight black that coats their whole body, they truly embody the vampire aesthetic. They even have their own unique Bloodblight, both slowly sapping your health away while letting you recover it with attacks.
Though many of the monsters in Rise are of a relatively standard size, for as standard as monsters can be, they end with the rather climatic battles against Ibushi and Narwa, all with their floating platforms and gatling guns that appear throughout and their absurd size.
Sunbreak, refusing to be outdone by itself, introduces the Elder Dragon Gaismagorm at the very end with a three-phase battle where it grows continually stronger and has the Qurio at its full command. The stage against them is large and has many unique little events to make the battle stand out.