Every Brothers’ War Spoiler For MTG

0 Comments

Brothers War Preview Hub


Magic: The Gathering’s next major set is taking us back to revisit one of the most important events in its entire history: The Brothers’ War. We’ve seen elements of the war in past sets like Antiquities, but this is the first time we’ll see every grizzly detail, from the initial falling out between the powerful artificers Urza and Mishra, right through to the final confrontation that allowed Urza to become the Planeswalker he’s better known as today.


RELATED: Everything You Need To Know About Magic: The Gathering’s Transformers Cards

On top of The Brothers’ War itself, the set is also bundling in lots of retro-framed reprints, both in packs themselves and in the two fully retro-framed Commander decks. With so much to juggle, this is one of the busiest preview seasons the game has ever seen. Here’s absolutely everything revealed for The Brothers’ War, updated daily with each new spoiler.

THEGAMER VIDEO OF THE DAY

Updated October 30 at 8:06AM by Joe Parlock: Day three of The Brothers’ War’s previews gave us our most extensive look at the main set so far, with all four central mechanics being showcased in some way. We also had a small selection of artifact reprints, which includes two terrifying game-ending combo pieces, and an Angel that prevents you from losing the game. The article has been updated to include every new card.


The Latest Brothers’ War Spoilers

These are all the cards revealed for the main The Brothers’ War set in the last 24 hours, updated daily.

ImageNameDescription
Yotian MedicTwo generic, one white creature – Human Cleric Soldier – 1/4:


Lifelink

Tocasia's WelcomeTocasia’s WelcomeTwo generic, one white enchantment:


Whenever one or more creatures with mana value three or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.

Soul PartitionSoul PartitionOne generic, one white instant:


Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs two generic more to cast.

Stern LessonStern LessonTwo generic, one blue instant:


Draw two cards, then discard a card. Create a tapped Powerstone token. (It’s an artifact with “Tap: Add one colourless mana. This mana can’t be spent to cast a nonartifact spell.”)

Hurkyl's Final MeditationHurkyl’s Final MeditationFour generic, three blue instant:


As long as it’s not your turn, this spell costs three generic more to cast.


Return all nonland permanents to their owners’ hands. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and “this turn” and “until end of turn” effects end.)

Drafna, FOunder of Lat-NamDrafna, Founder of Lat-NamOne generic, one blue legendary creature – Human Artificer Advisor – 2/1:


One generic, one blue: Return target artifact you control to its owner’s hand.


Three generic, tap: Copy target artifact spell you control. (The copy becomes a token.)

Third Path SavantThird Path SavantTwo generic, one blue creature – Human Wizard – 2/3:


Seven generic: Draw two cards.

noimage Not currently availableAshnod, Flesh MechanistOne black legendary creature – Human Artificer – 1/1:


Deathtouch


Whenever Ashnod, Flesh Mechanist attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token.


Five generic, Exile a creature card from your graveyard: Create a tapped 3/3 colourless Zombie artifact creature token.

Overwhelming RemorseOverwhelming RemorseFour generic, one black instant:


This spell costs one generic less to cash for each creature card in your graveyard.


Exile target creature or planeswalker.

Go for the ThroatGo For The ThroatOne generic, one black instant:


Destroy target nonartifact creature.

Bitter ReunionBitter ReunionOne generic, one red enchantment:


When Bitter Reunion enters the battlefield, you may discard a card. If you do, draw two cards.


One generic, Sacrifice Bitter Reunion: Creatures you control gain haste until end of turn.

Gaea's CourserGaea’s CourserFour generic, one green creature – Centaur Soldier – 4/5:


Whenever Gaea’s Courser attacks, if there are three or more creature cards in your graveyard, draw a card.

Fade From HistoryFade From HistoryTwo generic, two green sorcery:


Each player who controls an artifact or enchantment creates a 2/2 green Bear creature token. Then destroy all artifacts and enchantments.

Argothian OpportunistArgothian OpportunistTwo generic, one green creature – Human Scout – 3/2:


When Argothian Opportunist enters the battlefield, create a tapped Powerstone token. (It’s an artifact with “Tap: Add one colourless mana. This mana can’t be spent to cast a nonartifact spell.”)

Giant GrowthGiant GrowthOne green instant:


Target creature gets +3/+3 until end of turn.

Yotian DissidentYotian DissidentOne green, one white creature – Human Artificer – 1/1:


Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on target creature you control.

Tawnos, the ToymakerTawnos, The ToymakerThree generic, one green, one blue legendary creature – Human Artificer – 3/5:


Whenever you cast a Beast or Bird creature spell, you may copy it, except the copy is an artifact in addition to its other types. (The copy becomes a token.)

Mishra's JuggernautMishra’s JuggernautFive generic artifact creature – Juggernaut – 5/3:


Trample


Mishra’s Juggernaut attacks each combat if able.


Unearth: five generic, one red (Five generic, one red: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step or if it would leave the battlefield. Unearth only as a sorcery.)

The Stone BrainThe Stone BrainTwo generic legendary artifact:


Two generic, tap, Exile The Stone Brain: Choose a card name. Search target opponent’s graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. Activate only as a sorcery.

Clay RevenantClay RevenantOne generic artifact creature – Golem – 1/2:


Clay Revenant enters the battlefield tapped.


Two generic, one black: Return Clay Revenant from your graveyard to your hand.

Thran SpiderThran SpiderThree generic artifact creature – Spider – 2/4:


Reach


When Thran Spider enters the battlefield, you and target opponent each create a tapped Powerstone token.


Seven generic: Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Tocasia's OnuletTocasia’s OnuletFive generic artifact creature – Construct – 4/4:


When Tocasia’s Onulet leaves the battlefield, you gain two life.


Unearth: three generic, one white (Three generic, one white: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Transmogrant's CrownTransmogrant’s CrownTwo generic artifact – Equipment:


Equipped creature gets +2/+0.


Whenever equipped creature dies, draw a card.


Equip: two generic or one black.

Skitterbeam BattalionSkitterbeam BattalionNine generic artifact creature – Construct – 4/4:


Prototype (You may cast this spell with different mana cost, colour, and size. It keeps its abilities and types): three generic, two red – 2/2:


Trample, haste


When Skitterbeam Battalion enters the battlefield, if you cast it, create two tokens that are copies of it.

Day three was the biggest crop of new cards revealed for The Brothers’ War so far. While a lot of it has been the building blocks of the draft format, such as Soul Partition being this set’s exiling enchantment, and Third Path Savant giving you a very expensive way to draw three cards, we also got a decent amount of power.

We had three new legendary creatures: Drafna, Founder of Lat-nam gives you a way to bounce your artifacts back to your hand to keep making copies of them on recasting, which could be ripe for abuse. There’s also Ashnod, Flesh Mechanist; a creature with deathtouch for one mana is always good, but she’ll play incredibly well with the current Standard format’s decayed Zombies, as she gives yet another way to capitalise on their limited lifespan.

Somebody at Wizards must love green/blue Mutate decks, as Dominaria United’s Ivy, Gleeful Spellthief has now been followed up by Tawnos, The Toymaker. Officially, he’s a Beast and Bird tribal commander who make artifact copies of whatever you cast. In practice, most creatures with mutate are either Beasts or Birds, and this gives us yet another way to double up on mutate triggers.

One of the most interesting cards revealed on day three, though, was Hurkyl’s Final Meditation.An instant that bounces all nonland permanents back to their owners’ hands is automatically going to be compared to Cyclonic Rift, a Commander staple. But with the added ability to outright end the turn, Hurkyl’s Meditation is a surprisingly great way to force an opponent to discard lots of their key game pieces, provided you have a way to cast it on their turn.

Day Two Previews

Day two of The Brothers’ War’s previews brought us a cycle of Command spells, all of which are quite powerful.

ImageNameDescription
In The TrenchesIn The TrenchesOne generic, two white enchantment:


Creatures you control get +1/+1.


Five generic, one white: Exile target nonland permanent you don’t control until In The Trenches leaves the battlefield. Activate only as a sorcery and only once.

Recruitment-Officer-1Recruitment OfficerOne white creature – Human Soldier – 2/1:


Three generic, one white: Look at the top four cards of your library. You may reveal a creature card with mana value three or less from them and put it into your hand. Put the rest on the bottom of your library in a random order.

Kayla's CommandKayla’s CommandOne generic, two white sorcery:


Choose two —

  • Create a 2/2 colourless Construct artifact creature token.
  • Put a +1/+1 counter on a creature you control. It gains double strike until end of turn.
  • Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
  • You gain two life and scry two.
Urza's CommandUrza’s CommandTwo generic, two blue instant:


Choose two —

  • Creatures you don’t control get -2/-0 until end of turn.
  • Create a tapped Powerstone token.
  • Create a tapped 0/0 colourless Construct artifact creature with “This creature gets +1/+1 for each artifact you control.”
  • Scry one, then draw a card.
Gix's CommandGix’s CommandThree generic, two black sorcery:


Choose two —

  • Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn.
  • Destroy each creature with power two or less.
  • Return up to two creature cards from your graveyard to your hand.
  • Each opponent sacrifices a creature with the highest power among creatures they control.
Mishra's CommandMishra’s CommandX generic, one red sorcery:


Choose two —

  • Choose target player. They may discard up to X cards. Then they draw a card for each card discarded this way.
  • This spell deals X damage to target creature.
  • This spell deals X damage to target planeswalker.
  • Target creature gets +X/+0 and gains haste until end of turn.
Feldon, Ronom ExcavatorFeldon, Ronom ExcavatorOne generic, one red legendary creature – Human Artificer – 2/2:


Haste


Feldon, Ronom Excavator can’t block.


Whenever Feldon is dealt damage, exile that many cards from the top of your library. Choose one of them. Until the end of your next turn, you may play that card.

Monastery SwiftspearMonastery SwiftspearOne red creature – Human Monk – 1/2:


Haste


Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Blast ZoneBlast ZoneLand


Blast Zone enters the battlefield with a charge counter on it.


Tap: Add one colourless mana.


Two X Generic, tap: Put X charge counters on Blast Zone.


Three generic, tap, Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone.

Urza’s Command could be the difference between losing in combat and surviving another turn, plus producing an artifact creature that serves as a payoff for your artifact strategies is fantastic. Mishra’s Command is very much a red card doing red things, with lots of direct Kayla’s Command plays into white’s go-wide strategies by making lots of tokens, but it also giving you an element of ramp will make it highly playable in Standard. Finally, Gix’s Command counteracts Kayla by destroying all small creatures, and you can force an entire Commander pod to sacrifice their bigger creatures.

There are also two big reprints in these reveals, with Monastery Swiftspear getting its second reprint in only a few months, having been the big hit for Pauper in Double Masters 2022. Blast Zone is also entering Standard, serving as a slow but inevitable board wipe that really highlights how the current Standard has no ways to get rid of lands.

Day One Previews

The first day’s previews were mostly to show off the four key mechanics of The Brothers’ War.

ImageNameDescription
Hurkyl, Master WizardHurkyl, Master WizardOne generic, two blue legendary creature – Human Wizard Advisor – 2/4:


At the beginning of your end step, if you’ve cast a noncreature spell this turn, reveal the top five cards of your library. For each card type among noncreature spells you’ve cast this turn, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order.

Splitting the PowerstoneSplitting The PowerstoneTwo generic, one blue sorcery:


As an additional cost to cast this spell, sacrifice an artifact.


Create two tapped Powerstone tokens. If the sacrificed artifact was legendary, draw a card. (The tokens are artifacts with “Tap: add one colourless. This mana can’t be spent to cast a nonartifact spell.”)

Teferi, Temporal PilgrimTeferi, Temporal PilgrimThree generic, two blue legendary planeswalker – Teferi – Four starting loyalty:


Whenever you draw a card, put a loyalty country on Teferi, Temporal Pilgrim.


  • 0: Draw a card.
  • -2: Create a 2/2 blue Spirit creature token with vigilance and “Whenever you draw a card, put a +1/+1 counter on this creature.
  • -12: Target opponent chooses a permanent they control and returns it to its owner’s hand. Then they shuffle each nonland permanent they control into its owner’s library.
Urza, Powerstone ProdigyUrza, Powerstone ProdigyTwo generic, one blue legendary creature – Human Artificer – 1/3:


Vigilance


One generic, tap: Draw a card, then discard a card.


Whenever you discard one or more artifact cards, create a tapped Powerstone token. This ability triggers only once each turn. (The token is an artifact with “tap: add one colourless. This mana can’t be spent to cast a nonartifact spell.)

Gix, Yawgmoth PraetorGix, Yawgmoth PraetorOne generic, two black legendary creature – Phyrexian Praetor – 3/3:


Whenever a creature deals combat damage to one of your opponents, its controller may pay one life. If they do, they draw a card.


FOur generic, three black, Discard X cards: Exile the top X cards of target opponent’s library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.

Mishra, Excavation ProdigyMishra, Excavation ProdigyTwo generic, one red legendary creature – Human Artificer – 2/1:


Haste


One generic, tap, Discard a card: Draw a card.


Whenever you discard one or more artifact cards, add two red mana. This ability triggers only once each turn.

Titania, Voice of GaeaTitania, Voice Of GaeaOne generic, two green legendary creature – Elemental – 3/4:


Reach


Whenever one or more land cards are put into your graveyard from anywhere, you gain two life.


At the beginning of your upkeep, if there are four or more land cards in your graveyard and you both own and control Titania, VOice of Gaea and a land named Argoth, Sanctum of Nature, exile them, then meld them into Titania, Gaea Incarnate.

Titania-Gaea-Incarnate-1Titania, Gaea IncarnateLegendary creature – Elemental Avatar – */*:


Vigilance, reach, trample, haste.


Titania, Gaea Incarnate’s power and toughness are each equal to the number of lands you control.


When Titania enters the battlefield, return all land cards from your graveyard to the battlefield tapped.


Three generic, one green: Put four +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. It’s still a land.

Urza, Prince of KroogUrza, Prince Of KroogTwo generic, one white, one blue legendary creature – Human Artificer – 2/3:


Artifact creatures you control get +2/+2.


Six generic: Create a token that’s a copy of target artifact you control, except it’s a 1/1 Soldier creature in addition to its other types.

Mishra, Tamer of Mak FawaMishra, Tamer of Mak FawaThree generic, one black, one red legendary creature – Human Artificer – 4/4:


Permanents you control have “Ward — Sacrifice a permanent.”


Each artifact card in your graveyard has unearth: one generic, one black, one red. (One generic, one black, one red: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Phyrexian FleshgorgerPhyrexian FleshgorgerSeven generic artifact creature – Phyrexian Wurm – 7/5:


Menace, lifelink


Ward — Pay life equal to Phyrexian Fleshgorger’s power.


Prototype: One generic, two black – 3/3 (You may cast this spell with different mana cost, colour, and size. It keeps its abilities and types.)

Ashnod's HarvesterAshnod’s HarvesterTwo generic artifact creature – Construct – 3/1:


Whenever Ashnod’s Harvester attacks, exile target card from a graveyard.


Unearth: one generic, one black (One generic, one black: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Scrapwork CohortScrapwork CohortFour generic artifact creature – Soldier – 3/1:


When Scrapwork Cohort enters the battlefield, create a 1/1 colourless Soldier artifact creature token.


Unearth: two generic, one white (Two generic, one white: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Argoth, Sanctum of NatureArgoth, Sanctum Of NatureLand


Argoth, Sanctum Of Nature enters the battlefield tapped unless you control a legendary green creature.


Tap: add one green mana.


Two generic, two green, tap: Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery.


(Melds with Titania, Voice of Gaea.)

Phyrexian Fleshgorger introduces the brand-new prototype mechanic, that lets you play a smaller casting cost in exchange for a different colour and different size version of an artifact. It’s a surprisingly powerful ability, as three mana for a menace, lifelink 3/3 with ward is by no means bad.

Meanwhile, Urza, Powerstone Prodigy and Splitting The Powerstone both show off Powerstone artifact tokens – something Karn, Living Legacy teased in Dominaria United. Powerstones can tap for mana (as opposed to sacrifice to make them like Treasure), but can’t be used to cast nonartifact spells.

For the two true returning mechanics, we’ve got Titania, Gaea Incarnate revealing the final melded pair of the set with a terrifyingly strong graveyard lands-matter legendary that shouldn’t be too difficult to set up thanks to mono-green’s land ramping abilities.

Finally, unearth is shown off in two cards, but the most interesting one is Scrapwork Cohort. Unearth allows you to return a permanent to the battlefield with haste, and then exile it at the beginning of the next end step. More importantly, this is the first time unearth has been seen with a white cost which, considering how few ways there are to give creatures haste in a mono-white deck, is a big new tool for it.

We also got a new (or, rather, very old) Phyrexian Praetor, with Gix, Yawgmoth Praetor. This feels almost like a follow-up to Dominaria United’s Sheoldred, The Apocalypse, as both are mono-black Phyrexian Praetors that link card draw to losing life. In one-on-one formats, Gix will only ever benefit you, but in Commander and other multiplayer games its promise of card draw might just be enough to dissuade your opponents from attacking you. This’ll be an interesting card to slot into a Breena, The Demagogue deck to keep everyone looking at each other instead of you.

Spoilers Revealed Before Preview Season

While the preview season will reveal the vast majority of The Brothers’ War, a few cards have already been shown off in advance.

ImageNameDescription
Recruitment OfficerRecruitment OfficerOne white creature – Human Soldier – 2/1:


Three generic, one white: Look at the top four cards of your library. You may reveal a creature card with mana value three or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Urza, Lord ProtectorUrza, Lord ProtectorOne generic, one white, one blue legendary creature – Human Artificer – 2/4:


Artifact, instant, and sorcery spells you cast cost one generic less to cast.


Seven generic: If you both own and control Urza, Lord Protector and an artifact named The Mightstone and Weakstone, exile them, then meld them into Urza, Planeswalker. Activate only as a sorcery.

Urza, PlaneswalkerUrza, PlaneswalkerLegendary planeswalker – Urza – Seven starting loyalty:


Once during each of your turns, you may activate an additional loyalty ability on Urza, Planeswalker. (You may activate the same ability twice.)


+2: Artifact, instant, and sorcery spells you cast this turn cost two less to cast. You gain two life.


+1: Draw two cards, then discard a card.


+0: Create two 1/1 colorless Soldier artifact creature tokens.


-3: Exile target nonland permanent.


-10: Artifacts and Planeswalkers you control gain indestructible until end of turn. Destroy all nonland permanents.

Mishra, Claimed by GixMishra, Claimed by GixTwo generic, one black, one red legendary creature – Phyrexian Human Artificer – 3/5:


Whenever you attack, each opponent loses X life and you gain X life, where X is the number of attacking creatures. If Mishra, Claimed by Gix and a creature named Phyrexian Dragon Engine are attacking, and you both own and control them, exile them, then meld them into Mishra, Lost to Phyrexia. It enters the battlefield tapped and attacking.

Mishra, Lost to PhyrexiaMishra, Lost to PhyrexiaLegendary artifact creature – Phyrexian Artificer – 9/9:


Whenever Mishra, Lost to Phyrexia enters the battlefield or attacks, choose three —

  • Target opponent discards two cards.
  • Mishra deals three damage to any target.
  • Destroy target artifact or planeswalker.
  • Creatures you control gain menace and trample until end of turn.
  • Creatures you don’t control get -1/-1 until end of turn.
  • Create two tapped Powerstone tokens.
Queen Kayla bin-KroogQueen Kayla bin-KroogOne generic, one red, one white legendary creature – Human Noble – 2/3:


Four generic, tap: Discard all the cards in your hand, then draw that many cards. You may choose an artifact or creature card with mana value one you discarded this way, then do the same for artifact or creature cards with mana values two and three. Return those cards to the battlefield. Activate only as a sorcery.

Surge EngineSurge EngineTwo generic artifact creature – Construct – 3/2:


Defender


One blue: Surge Engine loses defender and gains “This creature can’t be blocked”.


Two generic, one blue: Surge Engine becomes blue and has base power and toughness 5/4. Activate only if Surge Engine doesn’t have defender.


Four generic, two blue: Draw three cards. Activate only if Surge Engine is blue and only once.

The Mightstone and WeakstoneThe Mightstone and WeakstoneFive generic legendary artifact – Powerstone:


When The Mightstone and Weakstone enters the battlefield, choose one —

  • Draw two cards.
  • Target creature gets -5/-5 until end of turn.

Tap: add two colourless mana. This mana can’t be spent to cast nonartifact spells.


(Melds with Urza, Lord Protector.)

Phyrexian Dragon EnginePhyrexian Dragon EngineThree generic artifact creature – Phyrexian Dragon – 2/2:


Double strike


When Phyrexian Dragon enters the battlefield from your graveyard, you may discard your hand. If you do, draw three cards.


Unearth: three generic, two red.


(Melds with Mishra, Claimed by Gix.)

Mishra's FoundryMishra’s FoundryLand


Tap: add one colourless mana.


Two generic: Mishra’s Foundry becomes a 2/2 Assembly-Worker artifact creature until end of turn. It’s still a land.


One generic, tap: Target attacking Assembly-Worker gets +2/+2 until end of turn.

The highlights of these are easily the four cards with meld. Urza, Lord Protector and The Mightstone and Weakstone melding together to form Urza, Planeswalker, a ridiculously powerful Planeswalker that can wipe the entire board in just two turns thanks to its ability to use two loyalty abilities each turn.

Meanwhile, Mishra, Claimed by Gix and Phyrexian Dragon Engine meld to make Mishra, Lost to Phyrexia. It’s slightly odd that Mishra, Lost to Phyrexia can outright destroy Urza, Planeswalker considering the way the Brothers’ War ended, but it is still a scarily strong card with enough options to justify the hoops you need to jump through to meld into it.

It’s also worth pointing out Surge Engine, which for just one blue mana becomes an unblockable three damage each turn. This set is going to be full of all kinds of artifact creatures, but this is already looking like it could be an underrated winner.

Every The Brothers’ War Commander Spoiler

The Brothers’ War’s two Commander decks are very different to the usual Commander tie-ins we see with every release. This is the first time Commander precons have been completely retro framed, which includes reprints of existing cards in the old, retro border for the first time.

There are two decks: the white, blue, and black Urza’s Iron Alliance, lead by Urza, Chief Artificer, and Mishra’s Burnished Banner, a blue, black and red deck featuring Mishra, Eminent One.

Urza’s Iron Alliance

Urza’s Iron Alliance is a go-wide deck where your aim is to produce as many artifact creatures as possible. For that, Urza, Chief Artificer is a fantastic commander, thanks to his ability to make tokens that buff each other up every single turn. Using Urza alongside something like March of Progress, which can be overloaded to copy every single one of your artifact creatures, can make for a very quick game.

Backing up Urza is Tawnos, Solemn Survivor, a rare artifact token-centric commander. Though his second ability does have a hefty cost, his first ability is able to copy artifact tokens while also fueling your graveyard strategies is incredible.

In recent years, Wizards has been focusing on giving white better ways to ramp land in Commander, with cards like Archaeomancer’s Map and Deep Gnome Terramancer helping reduce the gap between it and other colours. Scholar of New Horizons is the latest in this family, with an incredibly cheap and easily repeatable effect.

ImageNameDescription
Urza, Chief ArtificerUrza, Chief ArtificerThree generic, one white, one blue, one black legendary creature – Human Artificer – 4/5:


Affinity for artifact creature (This spell costs one generic less to cast for each artifact creature you control.)


Artifact creatures you control have menace.


At the beginning of your end step, create a 0/0 colorless construct artifact creature token with “This creature gets +1/+1 for each artifact you control.”

Scholar of New HorizonsScholar of New HorizonsOne generic, one white creature – Human Scout – 1/1:


Scholar of New Horizons enters the battlefield with a +1/+1 counter on it.


Tap: Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don’t put a card onto the battlefield, put it into your hand. Then shuffle.

Sanwell, Avenger AceSanwell, Avenger AceOne generic, one white legendary creature – Human Pilot – 3/1:


As long as an artifact creature you control is attacking, prevent all damage that would be dealt to Sanwell, Avenger Ace.


Whenever Sanwell becomes tapped, exile the top six cards of your library. You may cast a Vehicle or an artifact creature spell from among them. Then put the rest on the bottom of your library in a random order.

Tawnos, Solemn SurvivorTawnos, Solemn SurvivorOne generic, one blue legendary creature – Human Artificer – 1/3:


Two generic, tap: Create a token that’s a copy of up to one target artifact token you control. Mill two cards.


One generic, one white, one blue, one black, tap, Sacrifice two artifact tokens, Exile an artifact or creature card from your graveyard: Create a token that’s a copy of the exiled card, except it’s an artifact in addition to its other types. Activate only as a sorcery.

March of ProgressMarch of ProgressTwo generic, one blue sorcery:


Choose target artifact creature you control. For each creature chosen this way, create a token that’s a copy of it.


Overload: six generic, one blue (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of “target” with “each.”)

Wire SurgeonsWire SurgeonsFour generic, two black creature – Human Artificer – 6/5:


Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)


Each artifact creature in your graveyard has encore. Its encore cost is equal to its mana cost. (Exile it and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Wreck HunterWreck HunterTwo black creature – Human Artificer – 2/2:


Flash


When Wreck Hunter enters the battlefield, choose target player. You create a tapped Powerstone token for each nonland card in that player’s graveyard that was put there from the battlefield this turn. (It’s an artifact with “Tap: Add one colourless. This mana can’t be spent to cast a nonartifact spell.”)

Kayla's Music BoxKayla’s Music BoxTwo generic legendary artifact:


One white, tap: Look at the top card of your library, then exile it face down. (You may look at it any time.)


Tap: Until end of turn, you may play cards you own exiled with Kayla’s Music Box.

HexavusHexavusSix generic artifact creature – Construct – 0/0:


Flying


Hexavus enters the battlefield with six +1/+1 counters on it.


One generic, Remove a +1/+1 counter from Hexavus: Put a flying counter on another target creature.


One generic, Remove a counter from another creature you control: Put a +1/+1 counter on Hexavus.

Thopter ShopThopter ShopThree generic artifact:


Whenever one or more artifact creatures you control die, draw a card. This ability triggers only once each turn.


Two generic, one white, tap: Create a 1/1 colourless Thopter artifact creature token with flying.

The full decklist:

Mishra’s Burnished Banner

The blue, black and red Mishra’s Burnished Banner is all about taking your artifacts and sacrificing them for profit. Whether that’s pulling them back out of the graveyard later on, or using a card Scavenged Brawler from the graveyard to buff up your in-play creatures.

This deck’s secondary commander is Ashnod the Uncaring, which can double the effects of you sacrificing your artifacts. However, it doesn’t include mana abilities, such as sacrificing a Treasure to produce mana.

One of the best cards in this deck is a new mono-black board wipe, Terisiare’s Devastation. Not only can you make an immense number of Powerstone tokens, the resulting -X/-X will often be enough to wipe out all but the biggest indestructible creatures.

ImageNameDescription
Mishra, Eminent OneMishra, Eminent OneTwo generic, one blue, one black, one red legendary creature – Human Artificer – 5/4:


At the beginning of combat on your turn, create a token that’s a copy of a target noncreature artifact you control, except its name is Mishra’s Warform and it’s a 4/4 Construct artifact creature in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.

Glint RakerGlint RakerThree generic, one blue creature – Drake – 1/3:


Glint Raker gets +X/+0, where X is the highest mana value among artifacts you control.


Whenever Glint Raker deals damage to a player, you may reveal that many cards from the top of your library. Put an artifact card revealed this way into your hand and the rest into your graveyard.

Terisiare's DevastationTerisiare’s DevastationX generic, two generic, two black sorcery:


You lose X life and create X tapped Powerstone tokens. Then all creatures get -1/-1 until end of turn for each artifact you control. (The tokens are artifacts with “Tap: Add one colourless mana. This mana can’t be spent to cast a nonartifact spell.”)

Farid, Enterprising SalvagerFarid, Enterprising SalvagerTwo generic, one red legendary creature – Human Soldier – 3/3:


Whenever a nontoken creature you control is put into a graveyard from the battlefield, create a colourless artifact token named Scrap.


One generic, one red, Sacrifice an artifact: Choose one —

  • Put a +1/+1 counter on Farid. It gains menace until end of turn.
  • Goad target creature.
  • Discard a card, then draw a card.
Blast-Furnace HellkiteBlast-Furnace HellkiteSeven generic, two red creature – Dragon – 5/5:


Artifact offering (You may cast this spell as though it had flash by sacrificing an artifact and paying the different in mana costs between this and the sacrificed artifact. Mana cost includes colour.)


Flying, double strike.


Creatures attacking your opponents have double strike.

Machine God's EffigyMachine God’s EffigyFour generic artifact:


You may have Machine God’s Effigy enter the battlefield as a copy of any creature on the battlefield, except it’s an artifact and it has “Tap: Add blue.” (It’s not a creature.)


Tap: Add blue.

Scavenged BrawlerScavenged BrawlerSix generic artifact creature – Construct – 4/4:


Flying, vigilance, trample, lifelink.


Five generic, Exile Scavenged Brawler from your graveyard: Choose target creature. Put four +1/+1 counters, a flying counter, a vigilance counter, a trample counter, and a lifelink counter on that creature. Activate only as a sorcery.

Smelting VatSmelting VatFour generic artifact:


One generic, tap, Sacrifice another artifact: Reveal the top eight cards of your library. Put up to two noncreature artifact cards with total mana value less than or equal to the sacrificed artifact’s mana value from among them onto the battlefield and the rest on the bottom of your library in a random order.

Wondrous CrucibleWondrous CrucibleSeven generic artifact:


Permanents you control have ward: two generic.


At the beginning of your end step, mill two cards, then exile a nonland card at random from your graveyard. Copy it. You may cast the copy without paying its mana cost.

Ashnod the UncaringAshnod the UncaringTwo generic, one blue, one black, one red legendary creature – Human Artificer – 1/4:


Deathtouch


Whenever you activate an ability of an artifact or creature that isn’t a mana ability, if one or more permanents were sacrificed to activate it, you may copy that ability. You may choose new targets for the copy. (Sacrificing an artifact for mana to activate an ability doesn’t count.)

The full decklist:

Every Retro-Framed Artifact Reprint Spoiler

Last year’s Strixhaven: School Of Mages saw the debut of the Mystical Archive. It was subset found in Strixhaven booster packs that included reprints of various instants and sorceries without needing to reintroduce them to the Standard format, and it proved a big hit. For Brothers’ War, we’re getting a spiritual successor to the Mystical Archive, with the less-catchily named Retro-Framed Artifact Reprints.

Although these reprints can be found in Draft, Set, and Collector’s boosters, only Collector’s boosters will have the chance of pulling an exclusive double rainbow foils, which features a serial code to make the card unique. As these reprints have their own set code (BRR, instead of the main set’s BRO), these printings don’t change any format legality for individual cards – they remain legal in the same formats they were before Brothers’ War.

The Latest Retro-Framed Artifact Reprint Spoilers

These are the reprints that have been revealed in the last 24 hours, updated daily.

The retro-framed reprints continue to be the most exciting thing about The Brothers’ War on day three, as we were shown off five cards that see extensive play in multiple formats.

From Aetherflux Reservoir’s ability to take out an entire Commander pod all at once, to Altar of Dementia being one of the best mill cards and sacrifice outlets rolled into one, there’s a lot going on here.

Platinum Angel is a card that’s infamous for being much, much better than it looks. A lot of newcomers see its way to prevent you from losing the game, but then miss that it has no protection and, eventually, could mean you lose the game to a simple removal spell. Regardless, it has its uses, and if you can keep it defended it can be a nightmare for your opponents to deal with.

Every Retro-Framed Artifact Reprint Spoiler

These are every other retro-framed artifact reprint revealed for The Brothers’ War.

ImageNameDescription
Wormcoil EngineWurmcoil EngineSix generic artifact creature – Phyrexian Wurm – 6/6:


Deathtouch, lifelink


When Wurmcoil Engine dies, create a 3/3 colourless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 Phyrexian Wurm artifact creature token with lifelink.

Phyrexian RevokerPhyrexian RevokerTwo generic artifact creature – Phyrexian Horror – 2/1:


As Phyrexian Revoker enters the battlefield, choose a nonland card name.


Activated abilities of sources with the chosen name can’t be activated.

Lodestone GolemLodestone GolemFour generic artifact creature – Golem – 5/3:


Nonartifact spells cost one generic more to cast.

Jalum TomeJalum TomeThree generic artifact:


Two generic, tap: Draw a card, then discard a card.

Ivory TowerIvory TowerOne generic artifact:


At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four.

Howling MineHowling MineTwo generic artifact:


At the beginning of each player’s draw step, if Howling Mine is untapped, that player draws an additional card.

Ashnod's AltarAshnod’s AltarThree generic artifact:


Sacrifice a creature: Add two colourless mana.

Goblin CharbelcherGoblin CharbelcherFour generic artifact:


Three generic, tap: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.

OrnithophterOrnithopterZero generic artifact creature – Thopter – 0/2:


Flying

Chromatic LanternChromatic LanternThree generic artifact:


Lands you control have “Tap: Add one mana of any colour.”


Tap: Add one mana of any colour.

Mesmeric OrbMesmeric OrbTwo generic artifact:


Whenever a permanent becomes untapped, that permanent’s controller mills a card.

Mind's EyeMind’s EyeFive generic artifact:


Whenever an opponent draws a card, you may pay one generic. If you do, draw a card.

Ramos, Dragon EngineRamos, Dragon EngineSix generic legendary artifact creature – Dragon – 4/4:


Flying


Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell’s colours.


Remove five +1/+1 counters from Ramos: Add two white, two blue, two black, two red, and two green. Activate only once each turn.

Staff of DominationStaff of DominationThree generic artifact:


One generic: Untap Staff of Domination.


Two generic, tap: You gain one life.


Three generic, tap: Untap target creature.


Four generic, tap: Tap target creature.


Five generic, tap: Draw a card.

Swiftfoot BootsSwiftfoot BootsTwo generic artifact – Equipment:


Equipped creature has hexproof and haste.


Equip: One generic.

Thorn of AmethystThorn of AmethystTwo generic artifact:


Noncreature spells cost one

NEXT: MTG: Unfinity’s Attractions Prove You Were Wrong To Worry About Stickers



Source link

Leave a Reply

Your email address will not be published. Required fields are marked *