Magic: The Gathering’s next major set is taking us back to revisit one of the most important events in its entire history: The Brothers’ War. We’ve seen elements of the war in past sets like Antiquities, but this is the first time we’ll see every grizzly detail, from the initial falling out between the powerful artificers Urza and Mishra, right through to the final confrontation that allowed Urza to become the Planeswalker he’s better known as today.
On top of The Brothers’ War itself, the set is also bundling in lots of retro-framed reprints, both in packs themselves and in the two fully retro-framed Commander decks. With so much to juggle, this is one of the busiest preview seasons the game has ever seen. Here’s absolutely everything revealed for The Brothers’ War, updated daily with each new spoiler.
Updated October 30 at 8:06AM by Joe Parlock: Day three of The Brothers’ War’s previews gave us our most extensive look at the main set so far, with all four central mechanics being showcased in some way. We also had a small selection of artifact reprints, which includes two terrifying game-ending combo pieces, and an Angel that prevents you from losing the game. The article has been updated to include every new card.
The Latest Brothers’ War Spoilers
These are all the cards revealed for the main The Brothers’ War set in the last 24 hours, updated daily.
|Yotian Medic||Two generic, one white creature – Human Cleric Soldier – 1/4:|
|Tocasia’s Welcome||Two generic, one white enchantment:|
Whenever one or more creatures with mana value three or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.
|Soul Partition||One generic, one white instant:|
Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs two generic more to cast.
|Stern Lesson||Two generic, one blue instant:|
Draw two cards, then discard a card. Create a tapped Powerstone token. (It’s an artifact with “Tap: Add one colourless mana. This mana can’t be spent to cast a nonartifact spell.”)
|Hurkyl’s Final Meditation||Four generic, three blue instant:|
As long as it’s not your turn, this spell costs three generic more to cast.
Return all nonland permanents to their owners’ hands. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and “this turn” and “until end of turn” effects end.)
|Drafna, Founder of Lat-Nam||One generic, one blue legendary creature – Human Artificer Advisor – 2/1:|
One generic, one blue: Return target artifact you control to its owner’s hand.
Three generic, tap: Copy target artifact spell you control. (The copy becomes a token.)
|Third Path Savant||Two generic, one blue creature – Human Wizard – 2/3:|
Seven generic: Draw two cards.
|Not currently available||Ashnod, Flesh Mechanist||One black legendary creature – Human Artificer – 1/1:|
Whenever Ashnod, Flesh Mechanist attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token.
Five generic, Exile a creature card from your graveyard: Create a tapped 3/3 colourless Zombie artifact creature token.
|Overwhelming Remorse||Four generic, one black instant:|
This spell costs one generic less to cash for each creature card in your graveyard.
Exile target creature or planeswalker.
|Go For The Throat||One generic, one black instant:|
Destroy target nonartifact creature.
|Bitter Reunion||One generic, one red enchantment:|
When Bitter Reunion enters the battlefield, you may discard a card. If you do, draw two cards.
One generic, Sacrifice Bitter Reunion: Creatures you control gain haste until end of turn.
|Gaea’s Courser||Four generic, one green creature – Centaur Soldier – 4/5:|
Whenever Gaea’s Courser attacks, if there are three or more creature cards in your graveyard, draw a card.
|Fade From History||Two generic, two green sorcery:|
Each player who controls an artifact or enchantment creates a 2/2 green Bear creature token. Then destroy all artifacts and enchantments.
|Argothian Opportunist||Two generic, one green creature – Human Scout – 3/2:|
When Argothian Opportunist enters the battlefield, create a tapped Powerstone token. (It’s an artifact with “Tap: Add one colourless mana. This mana can’t be spent to cast a nonartifact spell.”)
|Giant Growth||One green instant:|
Target creature gets +3/+3 until end of turn.
|Yotian Dissident||One green, one white creature – Human Artificer – 1/1:|
Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on target creature you control.
|Tawnos, The Toymaker||Three generic, one green, one blue legendary creature – Human Artificer – 3/5:|
Whenever you cast a Beast or Bird creature spell, you may copy it, except the copy is an artifact in addition to its other types. (The copy becomes a token.)
|Mishra’s Juggernaut||Five generic artifact creature – Juggernaut – 5/3:|
Mishra’s Juggernaut attacks each combat if able.
Unearth: five generic, one red (Five generic, one red: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step or if it would leave the battlefield. Unearth only as a sorcery.)
|The Stone Brain||Two generic legendary artifact:|
Two generic, tap, Exile The Stone Brain: Choose a card name. Search target opponent’s graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. Activate only as a sorcery.
|Clay Revenant||One generic artifact creature – Golem – 1/2:|
Clay Revenant enters the battlefield tapped.
Two generic, one black: Return Clay Revenant from your graveyard to your hand.
|Thran Spider||Three generic artifact creature – Spider – 2/4:|
When Thran Spider enters the battlefield, you and target opponent each create a tapped Powerstone token.
Seven generic: Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
|Tocasia’s Onulet||Five generic artifact creature – Construct – 4/4:|
When Tocasia’s Onulet leaves the battlefield, you gain two life.
Unearth: three generic, one white (Three generic, one white: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step or if it would leave the battlefield. Unearth only as a sorcery.)
|Transmogrant’s Crown||Two generic artifact – Equipment:|
Equipped creature gets +2/+0.
Whenever equipped creature dies, draw a card.
Equip: two generic or one black.
|Skitterbeam Battalion||Nine generic artifact creature – Construct – 4/4:|
Prototype (You may cast this spell with different mana cost, colour, and size. It keeps its abilities and types): three generic, two red – 2/2:
When Skitterbeam Battalion enters the battlefield, if you cast it, create two tokens that are copies of it.
Day three was the biggest crop of new cards revealed for The Brothers’ War so far. While a lot of it has been the building blocks of the draft format, such as Soul Partition being this set’s exiling enchantment, and Third Path Savant giving you a very expensive way to draw three cards, we also got a decent amount of power.
We had three new legendary creatures: Drafna, Founder of Lat-nam gives you a way to bounce your artifacts back to your hand to keep making copies of them on recasting, which could be ripe for abuse. There’s also Ashnod, Flesh Mechanist; a creature with deathtouch for one mana is always good, but she’ll play incredibly well with the current Standard format’s decayed Zombies, as she gives yet another way to capitalise on their limited lifespan.
Somebody at Wizards must love green/blue Mutate decks, as Dominaria United’s Ivy, Gleeful Spellthief has now been followed up by Tawnos, The Toymaker. Officially, he’s a Beast and Bird tribal commander who make artifact copies of whatever you cast. In practice, most creatures with mutate are either Beasts or Birds, and this gives us yet another way to double up on mutate triggers.
One of the most interesting cards revealed on day three, though, was Hurkyl’s Final Meditation.An instant that bounces all nonland permanents back to their owners’ hands is automatically going to be compared to Cyclonic Rift, a Commander staple. But with the added ability to outright end the turn, Hurkyl’s Meditation is a surprisingly great way to force an opponent to discard lots of their key game pieces, provided you have a way to cast it on their turn.
Day Two Previews
Day two of The Brothers’ War’s previews brought us a cycle of Command spells, all of which are quite powerful.
|In The Trenches||One generic, two white enchantment:|
Creatures you control get +1/+1.
Five generic, one white: Exile target nonland permanent you don’t control until In The Trenches leaves the battlefield. Activate only as a sorcery and only once.
|Recruitment Officer||One white creature – Human Soldier – 2/1:|
Three generic, one white: Look at the top four cards of your library. You may reveal a creature card with mana value three or less from them and put it into your hand. Put the rest on the bottom of your library in a random order.
|Kayla’s Command||One generic, two white sorcery:|
Choose two —
|Urza’s Command||Two generic, two blue instant:|
Choose two —
|Gix’s Command||Three generic, two black sorcery:|
Choose two —
|Mishra’s Command||X generic, one red sorcery:|
Choose two —
|Feldon, Ronom Excavator||One generic, one red legendary creature – Human Artificer – 2/2:|
Feldon, Ronom Excavator can’t block.
Whenever Feldon is dealt damage, exile that many cards from the top of your library. Choose one of them. Until the end of your next turn, you may play that card.
|Monastery Swiftspear||One red creature – Human Monk – 1/2:|
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Blast Zone enters the battlefield with a charge counter on it.
Tap: Add one colourless mana.
Two X Generic, tap: Put X charge counters on Blast Zone.
Three generic, tap, Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone.
Urza’s Command could be the difference between losing in combat and surviving another turn, plus producing an artifact creature that serves as a payoff for your artifact strategies is fantastic. Mishra’s Command is very much a red card doing red things, with lots of direct Kayla’s Command plays into white’s go-wide strategies by making lots of tokens, but it also giving you an element of ramp will make it highly playable in Standard. Finally, Gix’s Command counteracts Kayla by destroying all small creatures, and you can force an entire Commander pod to sacrifice their bigger creatures.
There are also two big reprints in these reveals, with Monastery Swiftspear getting its second reprint in only a few months, having been the big hit for Pauper in Double Masters 2022. Blast Zone is also entering Standard, serving as a slow but inevitable board wipe that really highlights how the current Standard has no ways to get rid of lands.
Day One Previews
The first day’s previews were mostly to show off the four key mechanics of The Brothers’ War.
|Hurkyl, Master Wizard||One generic, two blue legendary creature – Human Wizard Advisor – 2/4:|
At the beginning of your end step, if you’ve cast a noncreature spell this turn, reveal the top five cards of your library. For each card type among noncreature spells you’ve cast this turn, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
|Splitting The Powerstone||Two generic, one blue sorcery:|
As an additional cost to cast this spell, sacrifice an artifact.
Create two tapped Powerstone tokens. If the sacrificed artifact was legendary, draw a card. (The tokens are artifacts with “Tap: add one colourless. This mana can’t be spent to cast a nonartifact spell.”)
|Teferi, Temporal Pilgrim||Three generic, two blue legendary planeswalker – Teferi – Four starting loyalty:|
Whenever you draw a card, put a loyalty country on Teferi, Temporal Pilgrim.
|Urza, Powerstone Prodigy||Two generic, one blue legendary creature – Human Artificer – 1/3:|
One generic, tap: Draw a card, then discard a card.
Whenever you discard one or more artifact cards, create a tapped Powerstone token. This ability triggers only once each turn. (The token is an artifact with “tap: add one colourless. This mana can’t be spent to cast a nonartifact spell.)
|Gix, Yawgmoth Praetor||One generic, two black legendary creature – Phyrexian Praetor – 3/3:|
Whenever a creature deals combat damage to one of your opponents, its controller may pay one life. If they do, they draw a card.
FOur generic, three black, Discard X cards: Exile the top X cards of target opponent’s library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.
|Mishra, Excavation Prodigy||Two generic, one red legendary creature – Human Artificer – 2/1:|
One generic, tap, Discard a card: Draw a card.
Whenever you discard one or more artifact cards, add two red mana. This ability triggers only once each turn.
|Titania, Voice Of Gaea||One generic, two green legendary creature – Elemental – 3/4:|
Whenever one or more land cards are put into your graveyard from anywhere, you gain two life.
At the beginning of your upkeep, if there are four or more land cards in your graveyard and you both own and control Titania, VOice of Gaea and a land named Argoth, Sanctum of Nature, exile them, then meld them into Titania, Gaea Incarnate.
|Titania, Gaea Incarnate||Legendary creature – Elemental Avatar – */*:|
Vigilance, reach, trample, haste.
Titania, Gaea Incarnate’s power and toughness are each equal to the number of lands you control.
When Titania enters the battlefield, return all land cards from your graveyard to the battlefield tapped.
Three generic, one green: Put four +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. It’s still a land.
|Urza, Prince Of Kroog||Two generic, one white, one blue legendary creature – Human Artificer – 2/3:|
Artifact creatures you control get +2/+2.
Six generic: Create a token that’s a copy of target artifact you control, except it’s a 1/1 Soldier creature in addition to its other types.
|Mishra, Tamer of Mak Fawa||Three generic, one black, one red legendary creature – Human Artificer – 4/4:|
Permanents you control have “Ward — Sacrifice a permanent.”
Each artifact card in your graveyard has unearth: one generic, one black, one red. (One generic, one black, one red: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
|Phyrexian Fleshgorger||Seven generic artifact creature – Phyrexian Wurm – 7/5:|
Ward — Pay life equal to Phyrexian Fleshgorger’s power.
Prototype: One generic, two black – 3/3 (You may cast this spell with different mana cost, colour, and size. It keeps its abilities and types.)
|Ashnod’s Harvester||Two generic artifact creature – Construct – 3/1:|
Whenever Ashnod’s Harvester attacks, exile target card from a graveyard.
Unearth: one generic, one black (One generic, one black: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
|Scrapwork Cohort||Four generic artifact creature – Soldier – 3/1:|
When Scrapwork Cohort enters the battlefield, create a 1/1 colourless Soldier artifact creature token.
Unearth: two generic, one white (Two generic, one white: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
|Argoth, Sanctum Of Nature||Land|
Argoth, Sanctum Of Nature enters the battlefield tapped unless you control a legendary green creature.
Tap: add one green mana.
Two generic, two green, tap: Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery.
(Melds with Titania, Voice of Gaea.)
Phyrexian Fleshgorger introduces the brand-new prototype mechanic, that lets you play a smaller casting cost in exchange for a different colour and different size version of an artifact. It’s a surprisingly powerful ability, as three mana for a menace, lifelink 3/3 with ward is by no means bad.
Meanwhile, Urza, Powerstone Prodigy and Splitting The Powerstone both show off Powerstone artifact tokens – something Karn, Living Legacy teased in Dominaria United. Powerstones can tap for mana (as opposed to sacrifice to make them like Treasure), but can’t be used to cast nonartifact spells.
For the two true returning mechanics, we’ve got Titania, Gaea Incarnate revealing the final melded pair of the set with a terrifyingly strong graveyard lands-matter legendary that shouldn’t be too difficult to set up thanks to mono-green’s land ramping abilities.
Finally, unearth is shown off in two cards, but the most interesting one is Scrapwork Cohort. Unearth allows you to return a permanent to the battlefield with haste, and then exile it at the beginning of the next end step. More importantly, this is the first time unearth has been seen with a white cost which, considering how few ways there are to give creatures haste in a mono-white deck, is a big new tool for it.
We also got a new (or, rather, very old) Phyrexian Praetor, with Gix, Yawgmoth Praetor. This feels almost like a follow-up to Dominaria United’s Sheoldred, The Apocalypse, as both are mono-black Phyrexian Praetors that link card draw to losing life. In one-on-one formats, Gix will only ever benefit you, but in Commander and other multiplayer games its promise of card draw might just be enough to dissuade your opponents from attacking you. This’ll be an interesting card to slot into a Breena, The Demagogue deck to keep everyone looking at each other instead of you.
Spoilers Revealed Before Preview Season
While the preview season will reveal the vast majority of The Brothers’ War, a few cards have already been shown off in advance.
|Recruitment Officer||One white creature – Human Soldier – 2/1:|
Three generic, one white: Look at the top four cards of your library. You may reveal a creature card with mana value three or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
|Urza, Lord Protector||One generic, one white, one blue legendary creature – Human Artificer – 2/4:|
Artifact, instant, and sorcery spells you cast cost one generic less to cast.
Seven generic: If you both own and control Urza, Lord Protector and an artifact named The Mightstone and Weakstone, exile them, then meld them into Urza, Planeswalker. Activate only as a sorcery.
|Urza, Planeswalker||Legendary planeswalker – Urza – Seven starting loyalty:|
Once during each of your turns, you may activate an additional loyalty ability on Urza, Planeswalker. (You may activate the same ability twice.)
+2: Artifact, instant, and sorcery spells you cast this turn cost two less to cast. You gain two life.
+1: Draw two cards, then discard a card.
+0: Create two 1/1 colorless Soldier artifact creature tokens.
-3: Exile target nonland permanent.
-10: Artifacts and Planeswalkers you control gain indestructible until end of turn. Destroy all nonland permanents.
|Mishra, Claimed by Gix||Two generic, one black, one red legendary creature – Phyrexian Human Artificer – 3/5:|
Whenever you attack, each opponent loses X life and you gain X life, where X is the number of attacking creatures. If Mishra, Claimed by Gix and a creature named Phyrexian Dragon Engine are attacking, and you both own and control them, exile them, then meld them into Mishra, Lost to Phyrexia. It enters the battlefield tapped and attacking.
|Mishra, Lost to Phyrexia||Legendary artifact creature – Phyrexian Artificer – 9/9:|
Whenever Mishra, Lost to Phyrexia enters the battlefield or attacks, choose three —
|Queen Kayla bin-Kroog||One generic, one red, one white legendary creature – Human Noble – 2/3:|
Four generic, tap: Discard all the cards in your hand, then draw that many cards. You may choose an artifact or creature card with mana value one you discarded this way, then do the same for artifact or creature cards with mana values two and three. Return those cards to the battlefield. Activate only as a sorcery.
|Surge Engine||Two generic artifact creature – Construct – 3/2:|
One blue: Surge Engine loses defender and gains “This creature can’t be blocked”.
Two generic, one blue: Surge Engine becomes blue and has base power and toughness 5/4. Activate only if Surge Engine doesn’t have defender.
Four generic, two blue: Draw three cards. Activate only if Surge Engine is blue and only once.
|The Mightstone and Weakstone||Five generic legendary artifact – Powerstone:|
When The Mightstone and Weakstone enters the battlefield, choose one —
Tap: add two colourless mana. This mana can’t be spent to cast nonartifact spells.
(Melds with Urza, Lord Protector.)
|Phyrexian Dragon Engine||Three generic artifact creature – Phyrexian Dragon – 2/2:|
When Phyrexian Dragon enters the battlefield from your graveyard, you may discard your hand. If you do, draw three cards.
Unearth: three generic, two red.
(Melds with Mishra, Claimed by Gix.)
Tap: add one colourless mana.
Two generic: Mishra’s Foundry becomes a 2/2 Assembly-Worker artifact creature until end of turn. It’s still a land.
One generic, tap: Target attacking Assembly-Worker gets +2/+2 until end of turn.
The highlights of these are easily the four cards with meld. Urza, Lord Protector and The Mightstone and Weakstone melding together to form Urza, Planeswalker, a ridiculously powerful Planeswalker that can wipe the entire board in just two turns thanks to its ability to use two loyalty abilities each turn.
Meanwhile, Mishra, Claimed by Gix and Phyrexian Dragon Engine meld to make Mishra, Lost to Phyrexia. It’s slightly odd that Mishra, Lost to Phyrexia can outright destroy Urza, Planeswalker considering the way the Brothers’ War ended, but it is still a scarily strong card with enough options to justify the hoops you need to jump through to meld into it.
It’s also worth pointing out Surge Engine, which for just one blue mana becomes an unblockable three damage each turn. This set is going to be full of all kinds of artifact creatures, but this is already looking like it could be an underrated winner.
Every The Brothers’ War Commander Spoiler
The Brothers’ War’s two Commander decks are very different to the usual Commander tie-ins we see with every release. This is the first time Commander precons have been completely retro framed, which includes reprints of existing cards in the old, retro border for the first time.
There are two decks: the white, blue, and black Urza’s Iron Alliance, lead by Urza, Chief Artificer, and Mishra’s Burnished Banner, a blue, black and red deck featuring Mishra, Eminent One.
Urza’s Iron Alliance
Urza’s Iron Alliance is a go-wide deck where your aim is to produce as many artifact creatures as possible. For that, Urza, Chief Artificer is a fantastic commander, thanks to his ability to make tokens that buff each other up every single turn. Using Urza alongside something like March of Progress, which can be overloaded to copy every single one of your artifact creatures, can make for a very quick game.
Backing up Urza is Tawnos, Solemn Survivor, a rare artifact token-centric commander. Though his second ability does have a hefty cost, his first ability is able to copy artifact tokens while also fueling your graveyard strategies is incredible.
In recent years, Wizards has been focusing on giving white better ways to ramp land in Commander, with cards like Archaeomancer’s Map and Deep Gnome Terramancer helping reduce the gap between it and other colours. Scholar of New Horizons is the latest in this family, with an incredibly cheap and easily repeatable effect.
|Urza, Chief Artificer||Three generic, one white, one blue, one black legendary creature – Human Artificer – 4/5:|
Affinity for artifact creature (This spell costs one generic less to cast for each artifact creature you control.)
Artifact creatures you control have menace.
At the beginning of your end step, create a 0/0 colorless construct artifact creature token with “This creature gets +1/+1 for each artifact you control.”
|Scholar of New Horizons||One generic, one white creature – Human Scout – 1/1:|
Scholar of New Horizons enters the battlefield with a +1/+1 counter on it.
Tap: Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don’t put a card onto the battlefield, put it into your hand. Then shuffle.
|Sanwell, Avenger Ace||One generic, one white legendary creature – Human Pilot – 3/1:|
As long as an artifact creature you control is attacking, prevent all damage that would be dealt to Sanwell, Avenger Ace.
Whenever Sanwell becomes tapped, exile the top six cards of your library. You may cast a Vehicle or an artifact creature spell from among them. Then put the rest on the bottom of your library in a random order.
|Tawnos, Solemn Survivor||One generic, one blue legendary creature – Human Artificer – 1/3:|
Two generic, tap: Create a token that’s a copy of up to one target artifact token you control. Mill two cards.
One generic, one white, one blue, one black, tap, Sacrifice two artifact tokens, Exile an artifact or creature card from your graveyard: Create a token that’s a copy of the exiled card, except it’s an artifact in addition to its other types. Activate only as a sorcery.
|March of Progress||Two generic, one blue sorcery:|
Choose target artifact creature you control. For each creature chosen this way, create a token that’s a copy of it.
Overload: six generic, one blue (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of “target” with “each.”)
|Wire Surgeons||Four generic, two black creature – Human Artificer – 6/5:|
Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)
Each artifact creature in your graveyard has encore. Its encore cost is equal to its mana cost. (Exile it and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
|Wreck Hunter||Two black creature – Human Artificer – 2/2:|
When Wreck Hunter enters the battlefield, choose target player. You create a tapped Powerstone token for each nonland card in that player’s graveyard that was put there from the battlefield this turn. (It’s an artifact with “Tap: Add one colourless. This mana can’t be spent to cast a nonartifact spell.”)
|Kayla’s Music Box||Two generic legendary artifact:|
One white, tap: Look at the top card of your library, then exile it face down. (You may look at it any time.)
Tap: Until end of turn, you may play cards you own exiled with Kayla’s Music Box.
|Hexavus||Six generic artifact creature – Construct – 0/0:|
Hexavus enters the battlefield with six +1/+1 counters on it.
One generic, Remove a +1/+1 counter from Hexavus: Put a flying counter on another target creature.
One generic, Remove a counter from another creature you control: Put a +1/+1 counter on Hexavus.
|Thopter Shop||Three generic artifact:|
Whenever one or more artifact creatures you control die, draw a card. This ability triggers only once each turn.
Two generic, one white, tap: Create a 1/1 colourless Thopter artifact creature token with flying.
The full decklist:
Urza, Chief Artificer
Alela, Artful Provocateur
Angel of the Ruins
Armix, Filigree Thrasher
Bident of Thassa
Chief of the Foundry
Kayla’s Music Box
Losheel, Clockwork Scholar
March of Progress
Master of Etherium
One with the Machine
Path of Ancestry
Relic of Progenitus
River of Tears
Sai, Master Thopterist
Sanwell, Avenger Ace
Scholar of New Horizons
Seat of the Synod
Sharuum the Hegemon
Spire of Industry
Swords to Plowshares
Tawnos, Solemn Survivor
Temple of Deceit
Temple of Enlightenment
Temple of Silence
Teshar, Ancestor’s Apostle
Thopter Spy Network
Urza’s Ruinous Blast
Vault of Whispers
Mishra’s Burnished Banner
The blue, black and red Mishra’s Burnished Banner is all about taking your artifacts and sacrificing them for profit. Whether that’s pulling them back out of the graveyard later on, or using a card Scavenged Brawler from the graveyard to buff up your in-play creatures.
This deck’s secondary commander is Ashnod the Uncaring, which can double the effects of you sacrificing your artifacts. However, it doesn’t include mana abilities, such as sacrificing a Treasure to produce mana.
One of the best cards in this deck is a new mono-black board wipe, Terisiare’s Devastation. Not only can you make an immense number of Powerstone tokens, the resulting -X/-X will often be enough to wipe out all but the biggest indestructible creatures.
|Mishra, Eminent One||Two generic, one blue, one black, one red legendary creature – Human Artificer – 5/4:|
At the beginning of combat on your turn, create a token that’s a copy of a target noncreature artifact you control, except its name is Mishra’s Warform and it’s a 4/4 Construct artifact creature in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
|Glint Raker||Three generic, one blue creature – Drake – 1/3:|
Glint Raker gets +X/+0, where X is the highest mana value among artifacts you control.
Whenever Glint Raker deals damage to a player, you may reveal that many cards from the top of your library. Put an artifact card revealed this way into your hand and the rest into your graveyard.
|Terisiare’s Devastation||X generic, two generic, two black sorcery:|
You lose X life and create X tapped Powerstone tokens. Then all creatures get -1/-1 until end of turn for each artifact you control. (The tokens are artifacts with “Tap: Add one colourless mana. This mana can’t be spent to cast a nonartifact spell.”)
|Farid, Enterprising Salvager||Two generic, one red legendary creature – Human Soldier – 3/3:|
Whenever a nontoken creature you control is put into a graveyard from the battlefield, create a colourless artifact token named Scrap.
One generic, one red, Sacrifice an artifact: Choose one —
|Blast-Furnace Hellkite||Seven generic, two red creature – Dragon – 5/5:|
Artifact offering (You may cast this spell as though it had flash by sacrificing an artifact and paying the different in mana costs between this and the sacrificed artifact. Mana cost includes colour.)
Flying, double strike.
Creatures attacking your opponents have double strike.
|Machine God’s Effigy||Four generic artifact:|
You may have Machine God’s Effigy enter the battlefield as a copy of any creature on the battlefield, except it’s an artifact and it has “Tap: Add blue.” (It’s not a creature.)
Tap: Add blue.
|Scavenged Brawler||Six generic artifact creature – Construct – 4/4:|
Flying, vigilance, trample, lifelink.
Five generic, Exile Scavenged Brawler from your graveyard: Choose target creature. Put four +1/+1 counters, a flying counter, a vigilance counter, a trample counter, and a lifelink counter on that creature. Activate only as a sorcery.
|Smelting Vat||Four generic artifact:|
One generic, tap, Sacrifice another artifact: Reveal the top eight cards of your library. Put up to two noncreature artifact cards with total mana value less than or equal to the sacrificed artifact’s mana value from among them onto the battlefield and the rest on the bottom of your library in a random order.
|Wondrous Crucible||Seven generic artifact:|
Permanents you control have ward: two generic.
At the beginning of your end step, mill two cards, then exile a nonland card at random from your graveyard. Copy it. You may cast the copy without paying its mana cost.
|Ashnod the Uncaring||Two generic, one blue, one black, one red legendary creature – Human Artificer – 1/4:|
Whenever you activate an ability of an artifact or creature that isn’t a mana ability, if one or more permanents were sacrificed to activate it, you may copy that ability. You may choose new targets for the copy. (Sacrificing an artifact for mana to activate an ability doesn’t count.)
The full decklist:
Mishra, Eminent One
Ashnod the Uncaring
Brudiclad, Telchor Engineer
Emry, Lurker of the Loch
Fact or Fiction
Fain, the Broker
Farid, Enterprising Salvager
Feed the Swarm
Geth, Lord of the Vault
Herald of Anguish
Idol of Oblivion
Jhoira, Weatherlight Captain
Machine God’s Effigy
Mishra, Eminent One
Muzzio, Visionary Architect
Padeem, Consul of Innovation
Path of Ancestry
Seat of the Synod
Silas Renn, Seeker Adept
Slobad, Goblin Tinkerer
Spine of Ish Sah
Temple of Deceit
Temple of Epiphany
Temple of Malice
Thirst for Knowledge
Traxos, Scourge of Kroog
Vault of Whispers
Every Retro-Framed Artifact Reprint Spoiler
Last year’s Strixhaven: School Of Mages saw the debut of the Mystical Archive. It was subset found in Strixhaven booster packs that included reprints of various instants and sorceries without needing to reintroduce them to the Standard format, and it proved a big hit. For Brothers’ War, we’re getting a spiritual successor to the Mystical Archive, with the less-catchily named Retro-Framed Artifact Reprints.
Although these reprints can be found in Draft, Set, and Collector’s boosters, only Collector’s boosters will have the chance of pulling an exclusive double rainbow foils, which features a serial code to make the card unique. As these reprints have their own set code (BRR, instead of the main set’s BRO), these printings don’t change any format legality for individual cards – they remain legal in the same formats they were before Brothers’ War.
The Latest Retro-Framed Artifact Reprint Spoilers
These are the reprints that have been revealed in the last 24 hours, updated daily.
The retro-framed reprints continue to be the most exciting thing about The Brothers’ War on day three, as we were shown off five cards that see extensive play in multiple formats.
From Aetherflux Reservoir’s ability to take out an entire Commander pod all at once, to Altar of Dementia being one of the best mill cards and sacrifice outlets rolled into one, there’s a lot going on here.
Platinum Angel is a card that’s infamous for being much, much better than it looks. A lot of newcomers see its way to prevent you from losing the game, but then miss that it has no protection and, eventually, could mean you lose the game to a simple removal spell. Regardless, it has its uses, and if you can keep it defended it can be a nightmare for your opponents to deal with.
Every Retro-Framed Artifact Reprint Spoiler
These are every other retro-framed artifact reprint revealed for The Brothers’ War.
|Wurmcoil Engine||Six generic artifact creature – Phyrexian Wurm – 6/6:|
When Wurmcoil Engine dies, create a 3/3 colourless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 Phyrexian Wurm artifact creature token with lifelink.
|Phyrexian Revoker||Two generic artifact creature – Phyrexian Horror – 2/1:|
As Phyrexian Revoker enters the battlefield, choose a nonland card name.
Activated abilities of sources with the chosen name can’t be activated.
|Lodestone Golem||Four generic artifact creature – Golem – 5/3:|
Nonartifact spells cost one generic more to cast.
|Jalum Tome||Three generic artifact:|
Two generic, tap: Draw a card, then discard a card.
|Ivory Tower||One generic artifact:|
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four.
|Howling Mine||Two generic artifact:|
At the beginning of each player’s draw step, if Howling Mine is untapped, that player draws an additional card.
|Ashnod’s Altar||Three generic artifact:|
Sacrifice a creature: Add two colourless mana.
|Goblin Charbelcher||Four generic artifact:|
Three generic, tap: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.
|Ornithopter||Zero generic artifact creature – Thopter – 0/2:|
|Chromatic Lantern||Three generic artifact:|
Lands you control have “Tap: Add one mana of any colour.”
Tap: Add one mana of any colour.
|Mesmeric Orb||Two generic artifact:|
Whenever a permanent becomes untapped, that permanent’s controller mills a card.
|Mind’s Eye||Five generic artifact:|
Whenever an opponent draws a card, you may pay one generic. If you do, draw a card.
|Ramos, Dragon Engine||Six generic legendary artifact creature – Dragon – 4/4:|
Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell’s colours.
Remove five +1/+1 counters from Ramos: Add two white, two blue, two black, two red, and two green. Activate only once each turn.
|Staff of Domination||Three generic artifact:|
One generic: Untap Staff of Domination.
Two generic, tap: You gain one life.
Three generic, tap: Untap target creature.
Four generic, tap: Tap target creature.
Five generic, tap: Draw a card.
|Swiftfoot Boots||Two generic artifact – Equipment:|
Equipped creature has hexproof and haste.
Equip: One generic.
|Thorn of Amethyst||Two generic artifact:|
Noncreature spells cost one