5 Changes To Make Fallout 76 Go From Good To Great

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Things To Make Fallout 76 Go From Good To Great


Fallout 76 had a notoriously rocky launch. It started off with little to no content, and was missing a lot of key components that make RPGs enjoyable. Post-launch, however, it has received a metric ton of content updates and free DLC. Despite the updates, some players are reluctant to give the game a second chance, which is understandable.



Related: Fallout 76: The Best Mutations, Ranked

Those who do dive into the world of 76 once again will find the wasteland a very different, and much more lively place. Lots of quests and activities have been added, along with tons of new enemies, and new weaponry. It’s safe to say 76 is in a good place, certainly better than it was at its start. But what could make it go from good to great?

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5 Bug Patches

Fallout 76’s Power Armor Glitch Turns You Into Slenderman In A Diaper

As is tradition with any Bethesda, the game is full of bugs and glitches. Most of them are harmless but those trying to immerse themselves into the world may find it off-putting when a raider goes flying across the map like Team Rocket when they die. The game is stable for the most part, but these bugs can seriously dampen the experience for players, especially new ones. It’s hard to want to stick to a game that looks like it’s being held together by two pieces of moldy string.


4 Free Private Worlds

Not everyone is willing to cough up a $13 monthly fee just to play Fallout 76 by themselves. It’s a feature that sent a resounding round of applause and cheers throughout the community in the beginning, but quickly became the victim of backlash after it was revealed to be barred behind a subscription known as Fallout 1st.

The subscription bar prevents fun experiences between friends and overall causes the game to feel like one of those ‘freemium’ titles, where you have to fork over more money after you purchase it. With the removal of the system, you’d be able to experience the wasteland in the way you want, which has been one of the main selling points of Fallout 76 over the years.


3 The Addition Of Traveling Companions

A staple in Fallout games has been having fun and interesting comrades to journey across the wasteland with you, as you take on quests and fight monstrosities across post-apocalyptic America. Right from the first Fallout game, certain companions have become the most beloved characters, especially the likes of Dogmeat, Hancock, Boone, and Rex, just to name a few.

Related: Fallout: The Most Convenient Perks, Ranked

Fallout 76 is completely devoid of these memorable companions that we’ve come to expect from the series – it was a rather big letdown for the community. A major chunk of the player base is hoping this feature will be introduced in future updates.


2 Passive Perks

The addition of passive perks would allow for a much-needed expansion of the leveling system. For those who don’t know, when you level up in Fallout 76, you get a card pack after choosing a S.P.E.C.I.A.L attribute. Upon opening the card pack, you’re granted one random card with a set level and attribute level requirement. The card can be upgraded via duplicate cards of the same rank to a max level of three.

While there are a lot of great perk cards, the addition of passive perks would allow for much greater freedom in gameplay and allow you to tackle obstacles in the way you see fit. Passive perks could also make for great quest or event rewards, similar to how it was done in Fallout 3 and New Vegas. While the leveling system is unique, it definitely has room for improvement, especially with regard to how perk cards work.


1 Main Quest Revamp

The main quest you set off on in Fallout 76 can easily be described in one word – boring. Instead of carving your own story into the Wasteland, you simply follow the steps of someone else, which makes for an incredibly bland concept. A brand-new story, with original characters, in the new setting of Appalachia would have been a much more interesting thing for players to experience. To be fair, there are other quests you could categorize as ‘main quests’ but this is about the very first one you start off on as you begin your journey into Appalachia. When compared to the other main quests of the series, Fallout 76 feels much smaller and less innovative. How can a quest about following someone else’s story hold a flame to the epic stories of revenge and world-altering exploits?

In case you forgot – at launch, the game had no NPCs at all, so this was yet another major turn-off for new players. It’s not a great introduction to the game, and makes the initial impression of Fallout 76 come across as rather mundane and uninspired. What could’ve been another notch on the belt of Bethesda’s accomplishments ended up being another letdown. The world of Appalachia is a large and interesting one, and it deserves something much grander.

Next: Fallout: Toughest Enemies In The Series, Ranked



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